void frag()

I landed in Tech Art as I like to experiment and contribute to any area of game developer that I can; growing up, there was a distinct lack of stackoverflow, YouTube, Wikis and Marketplaces to solve development issues, so I curated an approach of teaching myself to solve the problems I had, from art to programming.

I love my job, but it doesn’t always allow me to stretch out into other areas of games development that I’ve traditionally found myself also digging into.

This blog is intended to give me a place to experiment, develop, try (& fail) outside of work hours and remits.

Updates will be as frequent as I can make them. I fully expect to have another update by the end of this week.

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